Designing Microgames–Duel, Part 1
Microgames are something many publishers need from time to times–particularly so for mainstream publishers. With the huge success of Love Letter, microgames have begun appearing on gamer radar as well....
View ArticleTriggered Effects, Part 4
The Story So Far… Triggered card effects all fit under a general “when TRIGGER occurs, do EVENT” template. They can make a card situationally powerful. They can give cardsets a mechanical theme. They...
View ArticleDesigning Microgames–Duel, Part 9
The Story So Far… A new microgame is in development. Duel supports two players, each with a deck of 20 cards. Players have a hand of 4 cards and may (1) play a card into an empty space, (2) play a...
View ArticleDesigning Microgames–Duel, Part 10
The Story So Far… A new microgame is in development. Duel supports two players, each with a deck of 20 cards. Players have a hand of 4 cards and may (1) play a card into an empty space, (2) play a...
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