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Designing Microgames–Duel, Part 1

Microgames are something many publishers need from time to times–particularly so for mainstream publishers. With the huge success of Love Letter, microgames have begun appearing on gamer radar as well....

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Triggered Effects, Part 4

The Story So Far… Triggered card effects all fit under a general “when TRIGGER occurs, do EVENT” template. They can make a card situationally powerful.  They can give cardsets a mechanical theme.  They...

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Designing Microgames–Duel, Part 9

The Story So Far… A new microgame is in development.  Duel supports two players, each with a deck of 20 cards.  Players have a hand of 4 cards and may (1) play a card into an empty space, (2) play a...

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Designing Microgames–Duel, Part 10

The Story So Far… A new microgame is in development.  Duel supports two players, each with a deck of 20 cards.  Players have a hand of 4 cards and may (1) play a card into an empty space, (2) play a...

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